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Endless Possibilities of Powers

Summary:

This is my collection of ideas for various abilities from different fandoms.

Feel free to use them for fis or whatever.

Chapter 1: MHA Quirk ideas pt1

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Quirks part 1:

 

1] Crash: This Quirk generates a propelling force that launches the user in whatever direction they  wish, requiring a small cool down period between bursts. The user can go forwards, backwards, side to side, straight up or down, virtually any direction they want. These bursts of speed allow Izuku to reach speeds of 30-40mph in a second, and after training he more than doubled this speed, although the propelling effect only lasts a few seconds before momentum does the rest. And after each use it requires a 5 seconds before it can be used again. The user can also takes a few seconds to build up power, extending the propelling effect for a few seconds, allowing the user to travel much further, although this does extend the cool-down time. Alternatively the user can generate much weaker bursts of power, which only requires 1 second to recharge from. The Quirk comes with a mutation that provides low level friction resistance and shock absorption to allow the user body to withstand moving at such speed so rapidly.

2] View Point: Allows the user to extend their conscious, giving them a 3rd person free view perspective. The user can freely change their viewing point, originally anywhere up to 20 meters, but trained can be trained to view up to 40 metres away. The user can remotely track enemies, look out for traps or ambushes, see if opponents are sneaking up on them etc.

3] Berserker: This Quirk stockpiles rage and anger over time, which fuel the Quirk’s abilities. The first aspect of the Quirk augments the user’s physical abilities to a significant, proportional to the amount of stored power being used. It can merely double the user’s physical strength, to the point it can rival the power granted by Quirks like Muscle Augmentation. The second effect is that it shuts off the brain’s ability to feel pain and exhaustion, which removes the body’s natural inhibitors and allows the body to function at its full potential. The Quirk’s third effect triggers a transformation effect, causing jet black spiked armour plating to begin protruding from his body. It acts as a protective measure and allows the body to withstand the strain and backlash of the power boost the Quirk grants, sprouting directly from the user’s skeleton and reinforcing the body as it forms, while also simultaneously adding to the user’s offense and defence.

4] Colour Palette: A very basic Quirk that allows the user to change the colour of whatever they touch. It works on organic and inorganic materials all the same, altering the existing colour, or changing to a completely different one.  The Quirk is mainly used for stealth, changing the colours of the user’s body and clothes to match their surroundings, but that’s not all. The user can rapidly alter the colours of the walls and floor, or their own body, causing disorientation and dizziness.

5] Beast Arms: This Quirk transforms the user’s arms. The user’s arms doesn’t match any specific species of animal, but instead has traits of multiple. It primarily seems to resemble the arms of a mammal, with dark brown fur, while the hands are reptilian, with light grey scales with sharp claws. The transformation triples the size of the user’s arms overall, as well as boosting the physical strength up to 5x.

6] Charge: This Quirk increases the kinetic energy of the user’s body when in motion. When moving in a specific direction the Quirk increases the kinetic energy of their body, doubling it every 2 meters. When the user makes impact and stops, all the kinetic force is immediately transferred the point of contact, which can cause significant damage to what or whoever got in the way, while also protecting the user from the backlash.

7] Tendrils: This Quirk manifests dark red-ish tendrils of condensed muscle fibres from their back to use as prehensile limbs. The tendrils are made from condensed muscle fibres, making them half the size of the user’s arm, but are able to extend up to 20 metres. They are twice as strong as the user’s normal limbs, are lightning fast, and the ends can separate into finger like appendages to grab objects. The user can form up to 6 at once, able to use them to aid in combat, increasing mobility and to reach far away objects.

8] Fire Punch: A unique combination of a Fire and a Strength Quirk. The Quirk generates flames that wrap around the user’s body, with the heat generated being used to empower the user’s body. The hotter the flames, the greater the strength boost. In combat the user can not only hit with incredible force but severely burn opponents as well. The Quirk can generate temperatures up to 1000°C, but half of that is siphoned off to fuel the Quirk’s strengthening aspect. Due to its dual nature, the Quirk has double the drawbacks of a normal Quirk, as not only does the user run the risk of overheating, but the strength aspect of the Quirk can place a strain on the user’s muscles as well. Also, the user can only generate flames around their body  and cannot release blasts of flames like other Fire Quirks.

Chapter 2: Jujutsu Kaisen Cursed Technique ideas pt1

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Cursed Technique list part 1

 

1] Move to the Beat: This Cursed Technique enhances the user’s combat ability through dancing. When listening to any kind of song or music, and dancing to its rhythm and beat, the user’s movements become faster and more efficient, and by perfectly timing their attacks with their music, the damage the user can deal out is significantly amplified.

Depending on the kind of music, the user can mix different dance styles with different material arts, further increasing the Technique’s effectiveness.

• The user of this Technique also has a Cursed Energy Trait, specifically their Cursed Energy has the properties of sound waves. In combat this sonic Cursed Energy sends powerful vibrations through targets upon contact, bypassing physical toughness and increasing the resulting damage. Apart from being a viable combat option when the user cannot access music, it also works in tandem with the user’s Technique, their sonic Cursed Energy synchronising with the music the music user is listening to, further increasing the resulting damage while also dealing vibrational damage as well.

Domain Expansion: Death Dance Revolution: A non lethal domain that forces those within to dance to the tune of the music being played within the domain. The interior appears as a giant version of a Dance Arcade Game. When the Music starts playing, those within the Domain must Dance to match the beat of the song. Those who do have all their physical abilities and CE output are amplified doubled, while anyone who can’t have their physical abilities and Cursed Energy output halved. Its an environment where the user has the absolute advantage.

2] Banking System: This Technique brings certain concepts of a Bank into reality, replacing money with Cursed Energy. The Technique summons a Shikigami called Banker, which appears as massive golden Coin with a human like face engraved onto it. Banker is responsible for utilise and enforcing the 3 main abilities of the Technique.

The first ability of the Technique allows the user to store up Cursed Energy in a “Bank account”. When making a deposit, the user’s Cursed Energy is converted into a black and gold coin with a number written on it. The number 1 is 1/100th of the user’s total Cursed Energy, while 10 would be 1/10th of the user’s Cursed Energy, although the exact value changes depending on the user’s reserves. The coins are inserted into the Shikigami’s mouth, and the Cursed Energy is added to the account. When making a withdrawal, coins appear within the user’s hand, representing the amount the user needs, before breaking and either replenishing the user’s reserves or acting as an instant power boost. The user can also store up Positive Cursed Energy as well, creating white and gold coins, and by withdrawing them the user can heal themselves. Like a real bank account, the user gains interest every 24 hours, though the exact interest varies depending on the current account balance and how much is regularly being deposited.

The second ability is to exchange Cursed Energy to someone else. The user can make an agreement with another Curse User, and give them a unique coin that appears to be a smaller version of Banker, which holds a specific amount of Cursed Energy (including Positive Cursed Energy) which that person can access at will. The Banker Coin acts a Cursed Tool, and once the account is empty, it vanishes. In exchange the user gains a Technique Coin from the other person. Its similar to normal coins, but with a symbol representing that person’s Cursed Technique. Each Coin has limited uses and is much weaker by comparison, but still extremely useful.

The third ability allows the user to forcibly loan Cursed Energy to force a Sorcerer into debt. By taking a Coin of Cursed Energy and forcibly giving to someone, that person now owes the user that same amount of Cursed Energy. If they don’t pay it back within a minute, then Banker will begin add interest on the loan, 50% every two minutes. If the amount owed exceeds that person’s CE reserves, then their Technique and Cursed Energy are sealed off for a certain period of time. The larger than amount the longer effect lasts.

3] Beast King’s Arsenal: This Cursed Technique allows the user to summon the physical traits of different animals as weapons. The user must study the various traits and abilities of different animals, and once they are familiar enough with them, the user can manifest those traits as Cursed Tool weapons. The user has access to them at any time, and can swap and change weapons at their discretion. The grade and combat ability of each weapon varies, depending on the quality and what animal I was made from.

Weapons:

• Gorilla Gauntlets: Full arm gauntlets designed after the arms of a Gorilla. When worn they add the strength of an Ape on top of the user’s own, which can be further enhanced with Reinforcement.

• Hornet Bow: A bow bearing the resemblance of a hornet, with arrows acting as the stinger. Each arrow is coated in venom, which causes severe pain and swelling, with enough exposure able to cause organ failure.

• Rhino Shield: A tower shield designed after a Rhino, with a horn like spike in the centre. The shield provides significant protection against attacks, as well as being a useful battering ram due to its weight.

• Cheetah Boots: Combat boots designed after the paws of a cheetah, they add the big cat’s incredible speed to the user’s own, which can be further improved with Reinforcement.

4] Motor Head: This Technique can summon a Cursed Tool Car. It appears as a 1967 Chevrolet Impala, fuelled on Cursed Energy, able go from 0-100mph in 1.2 seconds, and has enough horsepower to pull objects several times larger than itself. Furthermore the car is highly durable, able to easily shrug off gun fire and heavy impacts. The car is capable of reconfiguration, allowing the user to alter the tyres for different terrain, for example, and alter the vehicle’s inner workings in any way they need to suit the situation. The user can even reconfigure the car into a mechanised armour for direct combat.

Chapter 3: One Piece Devil Fruit ideas pt1

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Devil Fruit ideas pt1

 

1] Vroom-Vroom Fruit: A Paramecia Type that turns the user into a Vehicle Human. The user gains abilities slightly similar to Zoans, except the user can become virtually any kind of engine powered vehicle they wish. Cars, Paddle Boats, Planes, the user can become them. Furthermore the user can take on hybrid variations of these forms, become humanoid vehicles, exactly like the hybrid forms of Zoans. Theoretically the user could become a Submarine but that would still involve being submerged in water and defeat the purpose.

• Awakened Abilities: By Awakening the Fruit, the user could become more advanced versions of their vehicle and hybrid forms, not necessarily futuristic, but more advanced and capable than before.

2] Dog-Dog Fruit Ancient Model Dire Wolf: A more powerful version of the Dog-Dog Fruit Model Wolf. The user can gain the abilities of the ancient predator, able to bring down prey much larger than itself. The user can become a full Dire Wolf, or take on a hybrid form, combining their physical abilities with that of the Ancient Wolf. The user also gains sharp claws, a powerful jaw, tail of enhanced balance, and enhanced senses.

3] Lizard-Lizard Fruit Model Komodo Dragon: This Fruit grants the user the abilities of a Komodo Dragon. The user can become a full Komodo, or take on a hybrid form, combining the user’s physical traits with that of the lizard, such as the tough scales that allow for camouflage in certain environments, claws, tail, venomous bite that causes bleeding and prevents blood clots, as well as the additional strength and speed.

• Awakened Abilities: The user gains a larger and stronger body, sharper claws, scales now sporting ridge like spikes, and a mouth full serrated teeth, dripping with venom causes instant necrosis to any organic material it comes into contact with.

4] Iron-Iron Fruit: A Logia type that allows the user to create, manipulate and become solid Iron. The user can manifest constructs of solid Iron, such as weapons or tools, using them for combat. The user can become a walking statue of solid Iron, become heavier and more durable. Should the user receive damage in their metal form from attacks not imbued with Haki, their metallic form will simply reform itself not matter the extent. With some practice the user can manipulate their body into various shapes, or make themselves larger by making more iron, and combine it with Armament Haki and different material arts for devastating attacks.

5] Change-Change Fruit: This Fruit makes whoever consumes it into a Transmutation Human. The user can change one material into another, and alter the traits of anything around them, even their own body. The user can make the ground bouncy or slippery, or make it a volatile explosive material. The user can alter their own body, able to replicate the abilities of other Devil Fruits to an extent, such as granting their body the properties of rubber, sharp like a steel blade, making their body harder and heavier like stone or metal, etc. The user can even effect the air around them, making their air elastic, or a solid surface to walk on.

• Awakened Abilities: Once Awakened the Fruit’s capabilities are expanded drastically. The user can change the environment around them at will, turning one terrain into a other, altering its shape and size to suit their will, granting them absolute home field advantage.

Chapter 4: Hunter x Hunter Nen Ability ideas pt1

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Nen Ability ideas pt1

 

1] Iron Cactus (Transmutation Ability + Enhancement): This ability combines the properties of a cactus and iron, effectively covering the user in dozens of iron spikes. It acts as a effective offensive and defensive ability, guaranteed to damage opponents whether the use is attacking or defending. The user also taps into Enhancement, boost their defensive and offense capability even further.

Restrictions: To increase the effectiveness of the Enhancement aspect, the user only taps into it for a few moments at a time, before taking a brief “cool-down” period.

• Tungsten Cactus Fist: A sub ability of Iron Cactus, the user uses Ko to focus all available power into their fist. This enhances the hardness and sharpness to be comparable to Tungsten, as well as increasing the output of Enhancement significantly.

2] From Sea to Land (Conjuration Ability + Manipulation): This name is an umbrella term for multiple similar abilities. The user can conjure 3 different aquatic Nen Beasts, that treat the land around the user as the sea to swim and hunt in.

• Land Shark: A massive shark Nen Beast, able to leap from the ground to strike opponents and devour them with its massive jaws. Apart from its attack capabilities, it has great sensory ability as well, able to detect the electrical signals of its prey, able to hunt them wherever they go. The user can also use the shark’s sensory abilities to expand their En. The user has a Restriction on how many times the shark can attack in succession before stopping, which in turn increases it’s power.

• Land Octopus: A massive Octopus that can attack and restrain targets with its tentacles, able to appear from nowhere for surprise attacks. The Octopus can also camouflage itself, making it even more difficult to evade. The Restriction placed on this ability stipulates the more tentacles being used reduces the time the Octopus can attack, meaning if all eight tentacles are being used to attack, they can only be above water for a few moments at a time.

• Land Leviathan: A gigantic monstrous sea serpent Nen Beast, and the most powerful one at the user’s disposal. It has immense physical strength and durability, able to easily smash buildings apart and shrug off most attacks with no issue. The user has two major Restrictions on using it, the first being that the other two Nen Beasts cannot be summoned while Leviathan is in use, and the second is that it can only be summoned for 10 minutes per hour. Both of these Restrictions massive increase the Leviathan’s power.

3] Ball Pit Blitz (Emission Ability + Manipulation + Transmutation): Allows the user to emit their Aura as tennis ball sized spheres, which possess the properties of rubber and steel. The user can launch these spheres using Manipulation, and upon impact they smash into an object with the force of the solid steel ball, before immediately bouncing off at high speed due to rubber aspect. These spheres will continue bouncing around, smashing into anything around them. The ability has several Restrictions, the first being a limit on the the number of balls being created is limited to four. The second restriction limits the Manipulation aspect, limiting how much the user can affect the trajectory of the spheres after initially launching them. The third restriction prevents the user from using Manipulation to help the user avoid the balls themselves. These Restrictions plus the Risk = Reward factor massively increasing the power and effectiveness of the ability.

4] Skill Release (Specialisation Ability) This ability allows the user to alter the Nen Affinities of others, specifically allowing other Nen user’s to access the Specialist Affinity. Unless born a Specialist most Nen user’s can never access Specialisation, but this ability removes that limitation, letting other Nen users access it. A slight drawback however is that it acts like every other Affinity, so Conjurers and Manipulators can only have an 80% Affinity, Transmuters and Emitters have 60%, and Enhancers only have a 40% Affinity for it. Although Specialisation is capable of overcome such hurdles. Those who gain Specialisation can add new traits to they existing abilities, making them for powerful and versatile.

This ability does have a few Restrictions though, such as they user can only use it on those they consider close allies, and they can only use it on one person per day.

Chapter 5: Black Clover Magic Attribute ideas pt1

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Black Clover Magic Attribute ideas pt1

 

1] Volcano Magic: This Magic is a mix of both Earth and Fire Magic. It allows the user to create and manipulate molten magma and volcanic rock. Even without a Grimoire the user can manifest they Magic either in its solid, extremely hot volcanic rock form, or as fluid magma, and change it back and forth to suit their needs. The user can form all manner of shapes and weapons of rock, or bombard an area with lava projectiles. The user can also superheat the earth around themselves, giving them more lava to using while less Magic.

Spells:

• Krakatoa Cannon: This Spell gathers molten lava and condenses it, before releasing a powerful pressurised blast.

• Etna Armour: This Spell forms a armour of thick volcanic rock around the user, boosting their defence.

• Pompeii Bombardment: This Spell heats and warps the earth around the user, forming a miniature volcano, that erupts and rains dozens of balls of lava over large area, razing it to the ground.

2] Black Briar Magic: A Magic attribute made from mixing Dark Magic with Briar Magic. The user can create and manipulate jet black briars. These dark wild roses can be utilised the same way as Briar Magic, minus its weakness against Fire Magic, but can also use several traits of Dark Magic. Each rose can generate an attractive gravitational force, drawing in and swallowing sources of Magic and objects. Being partly made of darkness, the Briars are more resilient to damage than normal briars. They are also an effective counter to Light Magic.

Spells:

• Black Rose Moon: This Spell gathers a large collection of the black briars together, forming a massive Black Rose with a powerful gravitational pull, drawing in attacks, enemies and obstacles, before swallowing and crushing them to nothing.

• Creation Magic: Dark Rose Sword: A katana made from condensed black briars, thorns acting as serrations and a rose  at the hilt.

• Mana Zone: Dark Eden Coliseum: Taking Control of the surrounding Mana, the user covers the whole area in black briars, forming a mic between a garden and an arena. Dark roses constantly draw in excess Mana, channelling it directly to the user to increase their Mana Output, while also weakening enemy Magic.

3] Blessing Magic: This Magic allows the user to provide blessings to others. Essentially the polar opposite of Curse-Warding Magic, the user can create angelic Rune Arrays that can grant specific enhancements and buffs, both to themselves and others. This includes physical enhancement, healing, Magic enhancement, Mana amplification etc.

Spells:

• Grace of the Champion: This Spell massively boosts the physical abilities of those it is used on, increasing their strength, speed and durability tenfold.

• Recovery Magic: Grace of Vitality: This Spell heals and restores the stamina of its targets.

• False Grace: This Spell enhances the physical abilities and Magic of a target, but in a way that their body cannot handle the backlash, damaging themselves to the point they either cannot move or expire.

4] Pestilence Magic: This Magic allows the user to create and manipulate all manner of diseases and ailments. The user can use existing diseases, or even mix them together to make new ones, all of which manifest as a green and brown sickly looking miasma.

Spells:

• Creation Magic: Sickly Scythe: This Spell concentrates the miasma into the shape of a Scythe, useful for melee combat and infecting opponents.

5] Ancient Beast Magic: This Magic is a more powerful version of Beast Magic, allowing the user to use the abilities of ancient and extinct species of animals. When in use the user gains an aura around themselves that resembles the animal in question.

Spells:

• Triceratops Charge: The user gains the aura of Triceratops, increasing the force and weight behind their charge.

• Brachio Stomp: The user takes on the aura of a Brachiosaurus, and stomps down on the ground, shattering it, create a shockwave and sending debris flying everywhere

• Tyrano Jaws: The user gains an aura of a Tyrannosaurus’s head, with their arms acting as  the jaws, before biting down on their opponent.

Chapter 6: Fairy Tail Magic ideas pt1

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Fairy Tail Magic ideas pt1

 

1]  Stone Demon Slayer Magic: A form of Demon Slaying Magic that allows the user to create, control and consume stone. The stone the user creates is a very dark brown, almost black coloured stone, extremely dense and hard to damage.  The user can create stone from their body or from the earth around themselves, making both powerful and versatile. Like other Magic of its type, the user can consume stone to replenish their Magic power, and are immune to any and all earth based attacks and abilities.

Spells:

• Stone Demon’s Rage: A breath attack that releases a hailstorm of sharp stone fragments from the user’s mouth.

• Stone Demon’s Monolith: The user can create a towering monolith of stone from the ground to use as a defence, attack enemies by summoning it at their feet, or manifesting them at an angle to ram and pierce through obstacles and structures.

• Stone Demon’s Solid Fist: The user’s fist(s) become encased in stone, adding weight and power behind their punches.

2] Star Maker Magic: This Magic allows the user to form solid constructs from light. These constructs are extremely fast being made from light, and intensely burn anything they make contact with.

Spells:

• Star Make: Heaven’s Spears: The user moulds light into the shape of a dozen spears, before raining them down on their target.

• Star Make: Michael’s Sword: The user creates a broadsword of light to wield in combat.

• Star Make: Holy Marche: The user moulds light into half a dozen angelic humanoid figures to aid them in combat, evening the odds against superior numbers.

3] Sea God Slayer Magic: This form allows the user to create, manipulate and consume water. The user manifests a black form of divine water, more powerful than normal water. The user can consume sources of water to replenish their Magic power, and are immune to water based attacks.

• Sea God’s Bellow: The user releases a powerful turret of water from their mouth, blasting opponents.

• Sea God’s Whirlpool Strike: Black water manifests around the user’s fist and rotates at high speed like a drill, increasing the attack potency of their strikes.

• Sea God’s Tsunami: The user summons a large quantity of water, before releasing it as a large wave, which sweeps away large number of opponents and obstacles in the user’s way.

4] Takeover: Monster Soul: This variation of Takeover allows the user to absorb the souls of monsters and then use their abilities.

Spells:

• Minotaur Soul: The user gains the abilities and appearance of a minotaur, becoming larger and physically stronger, and gaining a pair of sharp horns on their head.

• Wendigo Soul: The user gains the abilities and appearance of a wendigo, limbs becoming longer and lanky, and gaining extremely sharp claws. The user gains immense speed, and enhanced agility.

Chapter 7: Chainsaw Man Devil Hybrids ideas pt1

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Chainsaw Man Devil Hybrids ideas pt1

 

1] Car-Man: A Devil Hybrid made from a human replacing their heart with that of the Car Devil, born of humans fear of cars, specifically of the high speed variety. The Hybrid activates they power by taking their finger and twisting it in the same way one would turn a car key. The user’s head becomes like an engine with teeth, and long exhausts sticking out of their head like horns. Wheels form from their arms, which can rotate at high speed. This Hybrid can push their opponents and preform a burnout on their face at the same time, dealing significant damage. They can form wheels from their feet as well, allowing for rapid movement. The exhausts on their can be turned around and be used smokescreen.

2] Plane-Man: A Devil Hybrid made from a human replacing their heart with that of the Aeroplane Devil, born of humans fear of aeroplanes and flying. Their head becomes a jet turbine with a mouth, with wings emerging through their arms. The wings can be used as blades to fight, as well as allowing the user to fly/glide. The turbine head can be used to generate powerful gale-force blasts sending opponents flying.

3] Dog-Man: A Devil Hybrid made from a human replacing their heart with that of the Dog Devil, born of humans fear of Dogs and related species. The user transforms via letting out a loud howl, before their head changes into that of a dog, with their arms gaining a layer of fur, and their hands transforming into dog heads. The user gains a significant physical enhancement, and each dog head has enhanced sight, hearing and smell, as well as incredible bite force. The user’s hands can shift from dog heads to clawed hands if need be.

Chapter 8: Solo Levelling Hunter Hidden Class ideas pt1

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Solo Levelling Hunter Hidden Class ideas pt1

 

1] Beast Master: A hidden class that manifests in Ranger, Mage, and Healer Class Hunters that allows them to “Tame” Magic Beasts after defeating them. The after defeating and subjugating the Beast in question, they infuse their own Mana with the Monster's own, forming a link that allows the Hunter to command the Beast to fight alongside them. Rangers and Mages can fight from a distance while the Tamed Beast fights up close, working in tandem to take down enemies, while Healers use them to fight and defend against enemies due to lacking the offensive capabilities of other Classes.

2] Magic Knight: A hidden class of the Fighter Class. This class grants Fighters superior abilities compared to other of the same, as well as certain abilities attributed to Mages. Hunters can use Magic like Mages, but combine it with their combat ability, though the type of Magic varies depending on the person.

3] Barbarian: A hidden class of both Fighters and Tankers. Barbarians possess far superior strength and resistance to damage compared to others of the same class as themselves They also gain a Skill called Wrath, which continuously increases their physical power in tandem with their anger, and removes their ability to feel pain, pushing their body past normal limits and ignore severe injures.

4] Rune-Crafter: A hidden class of Mage Class Hunters, allowing their users to create Magic Runes that enhance their Magic. Each Rune has a meaning, and by creating Rune Arrays (varying in complexity) a Mage can manifest all manner of supernatural effects far beyond what normal Mages are capable off, augmenting and altering the nature of Spells, reflecting harmful Magic etc.

5] Imposter: A hidden class of the Assassin Class, allowing a Hunter to perfectly mimic the appearance, body language, speech and even fighting abilities of another living being.

Chapter 9: Undead Unluck Negator Ability ideas pt1

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Undead Unluck Negator Ability ideas pt1

 

1] Un-Advantage: This ability Negates “advantages”, and is able to negate the abilities of other Negators and Uma alike. The ability as a 30 meter sphere of influence, which when activated can negate whatever abilities their opponents have. This forces anyone effected to on combat prowess alone, which can severely hinder those who over rely on their abilities.

2] Un-Injured: This Ability negates Injuries, able to rapidly heal the user and others. Unlike UnDead or UnRuin, the ability isn’t automatic and requires conscious input to activate, though the rate of healing is nearly identical. The user can also negate the injuries of others via physical contact. However this ability cannot negate “death” meaning any injury that is instantly lethal cannot be healed. The user also cannot heal themselves and others at the same time.

3] Un-Durable: The opposite of Un-Breakable, which negates “durability” allowing the user to destroy things effortlessly. The user can even the most durability materials like fragile glass, and break them apart with no effort. No physical defence can stop the user.

4] Un-Limited: This ability negates the idea of “limits”. It drastically enhances the physical abilities of the user and others by removing their physical limits. This even augments the Negator Abilities of others as well.

5] Un-Obstructed: This ability negates the of “obstruction”. Nothing and no one can stop the user from doing something they have set out to accomplish. When the user has a clear idea of something they want to do, nothing can physically stop them. Any attempts are stopped, and obstacles removed. It is however possible to convince the user to stop via conversation. Also, it is possible to interfere with the user’s plan by targeting them indirectly, as the ability can also negate anything that was meant to obstruct them deliberately.

Chapter 10: Kagurabachi Enchanted Blade ideas pt1

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Kagurabachi Enchanted Blades ideas pt1

 

1] Tainted Fang: An Enchanted Blade with a dark green handle, and guard that appears as two snakes eating each others tails. When activated several snake heads made from green miasma  surround the user.

• Cobra: The blade’s first ability, which generates a powerful pressurised stream of venom from the blade. It can cut through stone and metal alike, and can be fired from the tip as a straight blast, or as a arching stream released via a slashing motion. Not only can it solve through most objects with minimal effort but can also poison those it makes contact with.

  • Cobra Ripper: a sub ability created to grant the user greater power in close quarters, the pressurised venom circulates around the blade at high speed, creating an effect similar to a chainsaw. The cutting power of the blade is increased tenfold.

• Chameleon: The blade’s second ability that allows the user to become invisible. The user can blend into the environment near perfectly, hiding them from enemies, and attack without being seen.

• Turtle: The Blade’s third ability that creates an ethereal shield in the shape of a turtle’s shell which defends against attacks.

2] Metallurgy: A Enchanted Blade with a diagonal edge rather than a curved one of a normal katana, and square shaped guard.

• Mercury: The blade becomes fluid liquid metal, able to change its shape to suit the user’s needs, from a prehensile whip like shape, a makeshift shield, or even detach from the hilt to become several metallic projectiles.

• Copper: This ability causes the blade to turn a copper like orange colour. The blade can absorb incoming sources of Spirit Energy and neutralise Sorcery. Its similar to Eten's Aka, but rather than absorbing and copying a specific ability, Copper absorbs the Spirit Energy itself, neutralising certain abilities and protecting the user. The additional Spirit Energy is used to enhance the user’s own.

  • Copper: Channel: A sub ability created from the need to add allies, the absorbed Spirit Energy can be channelled and transferred to another person.

• Gold: This ability changes the blade to a brilliant gold colour. The blades begins to generate vast quantities of heat, becoming do hot it can melt rock, and set nearby flammable materials aflame. This makes close quarters difficult, as the intense heat melts through most weapons and is generally hard to fight around.

  • Gold: Ray: A sub ability created from the user’s desire to attack at long range, which creates a highly destructive golden beam of intense heat that burns anything it hits to nothing.

3] Anatomy: An Enchanted Blade with a skull shaped guard

• Muscle: This ability causes muscle fibres to start forming from the handle and cover the user’s arm(s). This massively increases the user’s strength output, swinging the blade with immense force.

  • Muscle: Armour: A sub ability which equally spreads the muscles over the user’s entire body that than just their arm(s), granting the body a significant boost in physical power, as well as acting as solid defence as well if needed.

• Bone: This ability forms dozens of different bones to form and orbit the user, blocking incoming attacks by acting as shields, while also being able to be used as projectiles.

  • Bone: Ribcage: A sub ability created from the need to block very powerful attacks, forms a massive ribcage around the user, defending against more powerful attacks.

• Blood: This ability causes the sword to start bleeding. The blood covers the user’s body and heals their wounds at great speed.

  • Blood: Bleed: A sub ability that allows the blade to drain the blood of others, and channelling their vitality and health into the user directly, healing them and replenishing their stamina, while also consuming less Spirit Energy to use. It was developed from the user’s need to heal while having a limited amounts of Spirit Energy to use

Chapter 11: MHA Quirk ideas pt2

Chapter Text

MHA Quirk ideas pt2

 

1] Energy Construct: Allows the user to create constructs made from blueish-red telekinetic energy. Almost anything weapon or tool of the user can think of can be created, as long a the user has clear image of what they want to make in their mind. The Quirk is limited to more simple objects and can’t form highly complex or complicated items like machines, but can easily form weapons such as blades, hammers, projectiles like arrows or bullets, tools like screwdrivers or wrenches, etc. These constructs are also static, and cannot be manipulated or altered once formed, so the user has to deconstruct and then reconstruct items of they want to swap out weapons/tools. The Quirk also has a limited amount of energy available to utilise, enough to form an object similar in size to a standard fridge. The durability of these constructs varies depending on size, roughly comparable to steel, but are stronger if more energy is used to reinforce them.

2] Brass Knuckles: This Quirk transforms the user’s hands and arms. The bones in the user’s hands and arms become solid brass, drastically increasing the bones hardness and weight. The second aspect of the Quirk increases the muscle density of the user’s arms, almost doubling their strength output. The user can hit much harder and with greater force, making it an excellent Quirk for brawling. However the Quirk only transforms the bones around the user’s hands and arms, and the strength increase can only apply the arms as well, leaving the rest of the body much weaker and vulnerable.

3] Computer Brain: This Quirk increases the speed that electrical signals travel to the brain, and how fast the brain can process that information. The user can think much quicker than before, able to come up with solutions and form plans at an accelerated rate, roughly 20 times faster. The Quirk can causes headaches when used for to long however.

4] Double Up: This Quirk can double the physical abilities of the user and others. It works by causing a minor transformation effect, altering the body of the target. Muscle density and contraction speed, stamina, overall durability and resistance to damage, the 5 senses, brain processing speed, healing, and even the power of one’s Quirk (as well as the adaptations and mutations needed to use it). The higher one’s physical abilities are to begin with, the greater the results of the boost will be. When it comes to Quirks, it functions slightly differently. It seems to trigger a temporary evolution of sorts, which effects different Quirks differently. Emitters simple double in power and capability, with Transformations working a similar way. With Mutations, the Quirk seems to double the extent the mutation, causing their appearance to shift significantly.

5] Negative Strike: This Quirk manifests negative emotions within whoever the user strikes with physical attacks. When striking an opponent, the Quirk generates negative emotions such as sadness, fear, anxiety etc., and transfers then into an opponent upon contact. The intensity of these emotions corresponds to the kinetic force of their punch. While useful, the effects only last momentarily, and the Quirk is less effective against those who are used to feeling said emotions and those who know what the Quirk does.

6] Counter force: This Quirk nullifies the damage caused by kinetic force that act against the user’s body. It functions by generating a “counter force” that neutralises any kinetic impact against the user’s body, possessing the exact amount of energy required to stop said impacts. Punches, bullets, falling from a great height, the Quirk can counter it, and this even applies to the impacts the user causes themselves, such as punching an opponent, the user won’t suffer any recoil. However it does have a maximum amount of force it can counter at once, and anything that isn’t nullified still effects the user. One aspect of the Quirk is that it can counter other forms of energy such as heat from flames, or electricity, potentially even radiation, but is only about 80% as effective.

 

Multi Quirk ideas pt1: Having two or more Quirks and how they could potentially be used together. Includes Canon Quirks.

1] Double + Self Destruct: Double is a potentially unstoppable Quirk in the wrong hands, as it can create an army of high endlessly cloning clones. Self Destruct has high destructive potential, but is heavily restricted by its severe drawback. However together the Quirks could allow one person to lay waste to large areas with ease, with each clone able to self destruct. Each individual blast would have significant destructive power on its own, and with potentially dozens, if not hundreds of clones which can explode at the same time over a massive area, there’s an unimaginable amount of damage that could be caused.

2] Naval Laser + Float: Both Quirks are quite useful in their own right, but together it would effectively make the user a one man weapons platform. A human laser satellite. The user can Float high out of sight, and bombard the area with precise Laser blasts. Being so high up makes spotting, let alone attacking the user difficult, and gives them plenty of opportunity to rest between blasts.

3] Absorb and Release + Hardening: Absorb and Release allows the user to absorb attacks directed at the user and release them back out, but has the drawback of skill damaging the user. Hardening, well you already know. Hardening negates former Quirk’s weakness, protecting the user from harm while still allowing them to absorb and release attacks. Plus it also allows Absorb and Release to be used more effectively, as rather than just releasing an omnidirectional blast, the absorbed attacks can be focused into the user’s fist and released as a condensed blast.

Chapter 12: JJK Cursed Technique ideas pt2

Chapter Text

JJK Cursed Technique ideas pt2:

 

1] Fantasy to Reality: This Cursed Technique allows the user and others to become a fictional character of their own creation.  The user can take a DnD character sheet, and “imprint” it on to themselves, allowing the user to be able to transform into that character at will, gaining all of their traits and abilities. The user can even do the same for others, allowing them to not only become their own characters at will, but also turns them into Curse Users. When in their character forms, the user and allies possess the same physical characteristics and traits, and can use any abilities their character can, including class specific abilities and Spells.

Should the user or another wish to change their character sheet for a different one, its a easy process.

Because of the nature of the Technique, anyone who the user uses the Technique on becomes a Curse User. While it only works temporarily at first, it’s possible with repeated exposure that they will become a Curse User permanently and even develop their own Cursed Technique.

Binding Vows:

• Trusted Party: The Vow seta several restrictions on using the Technique on others. The user can only use the Technique on those they consider close friends, that they wholeheartedly trust. They have to fully explain how their ability works, and only once that person agrees can they use the Technique. And they can only use their Technique on four other people at any given time. In exchange for fulfilling these conditions the Technique’s effectiveness and efficiency are drastically increased.

2] All Sword: A Cursed Tool that takes the form a Katana with a black blade. The katana’s qualities can be altered according to the user’s will. The length of the blade can be as short as 3cm, or as long as 8ft. The thickness can range between being paper thin, or 5cm thick. The blades weight can be altered separately from the length and thickness, being anywhere from featherweight to up to half a ton. The blade can also be extremely sharp, smooth, dull, or rough and serrated. Furthermore the blade’s material can be changed from steel to other metals like tungsten, or even stone, ice, wood, etc. The sword can even change to a different sword type, from its default katana form, to a broadsword, rapier, etc.

All these qualities can be interchanged separately from one another allowing for dozens of combinations.

Binding Vows:

• Half Blade Vow: This Vow restricts the user to only using the blade to half its full capacity, and not changing the blade’s sharpness, material, or sword type at all until certain criteria has been met. The user must been in combat for 10 minutes, they must have disclosed information about their Technique to said opponent, and the user must have sustained damage from said opponent(s). Once these conditions have been fulfilled, the user can not just access the full capabilities of their Technique, but with the further stipulation of only releasing the Technique’s full power once a day, increases the Technique’s capabilities to 200%.

• Limitation Vow: Similar to the previous Vow, the user restrictions themselves to only using 60-70% of their full reserves and output, until the the conditions of the previous Vow are met, allowing them to access 130-140% of their full power.

• True Strike Vow: This Vow restricts the amount of strikes the user can preform in succession. Depending on the type of sword the user chooses, each sword and sword style has limited number of moves that can be preformed before needing to be sheathed again, and in exchange the user’s CE output drastically increases when preforming these strikes.

3] Payback: This Cursed Technique allows the user to absorb any and all attacks directed at them, storing them to be used later. When getting hit by an attack, the Cursed Technique absorbs it, which lowers, but doesn’t negate, the damage. The absorbed attack is stored, and the user has a few options when deciding to release the attack back. When hit with Cursed Energy or kinetic force, the user can add that Cursed Energy to their own reserves, or keep it stored for emergencies. The kinetic force can be added to the user’s own physical strikes, increasing damage output. Taking elemental attacks such as lightning or flames, the user can simply release the attack back or focus the attack around their body for close combat. The same goes for specific attacks or effects from Cursed Techniques.

Binding Vows:

• Limitation Vow: The user limits themselves on how many absorbed attacks they can release within a certain period of time, up to 5 attacks in 5 minutes. In exchange the user receives an increase in the Technique’s effectiveness and output.

4] Cursed Spirit Creation: This Cursed Technique allows the user to create Cursed Spirts. Using external materials and resources, the user can manufacture Cursed Spirits to serve them. The Grade and abilities of each Spirit varies depending on the materials used and how long the user takes to create them, with hastily made Spirit’s only being Grade 4-3, while Spirits that the user spends significantly amounts of time creating can become Special Grade.

Binding Vows:

• Quality over Quantity: This Vow restricts the amount of Spirits the user can create at once to 2, which drastically increases the power of the Spirits themselves once fully created.

Domain Expansion: Coliseum of the Dammed: A non lethal domain, which appears as a large demonic coliseum where opponents must fight the user’s created Cursed Spirts in direct combat. To win and leave, the user must defeat 3 Cursed Spirts in 3 consecutive rounds. Within the Domain the Cursed Spirts are much stronger than normal, giving them the advantage.

• The Domain also has two Binding Vows that makes it stronger. The first is that the 3 Cursed Spirts within cannot be used in normal combat outside the domain, and the user cannot aid the Spirits in combat. This drastically increases the power of the Cursed Spirts in the Domain.

5] Moulded Flames: This Technique allows the user to create constructs of solid flames. The user can form all manner of tools, weapons and creatures made of flames. To achieve this, they needs to know the physical properties of what they are attempting to make, which allows them imbue these properties into the flames, making the solid and tangible. The user can make swords to attack with, suits of flaming armour, of even create Shikigami that can act somewhat independently of the user. The temperature of the flames corresponds with the user’s output.

Binding Vows:

• Output Vow: This Vow restricts the user to using 70-80% of their total output and reserves until certain criteria are met. Once this happens, the user can access 130-120% of their full power.

• Quality over Quantity: This Vow restricts the number of constructs the user can make at once, and in exchange the Technique’s effectiveness and efficiency are drastically increased.

Domain Expansion: Forge of the Blazing God: Within the Domain it appears as a massive and active forge. The Sure Hit effect is made from dozens of flaming weapons endlessly barraging the targets until they die.

• The Domain has a Vow that prevents the user from using it until the Output Vow is in use, which results in a further increase in output and effectiveness.

Chapter 13: Devil Fruit ideas pt2

Chapter Text

One Piece Devil Fruit ideas pt2:

 

1] Dog-Dog Fruit Jack Russell Model: This Fruit grants the user the physical abilities and traits of Jack Russell’s. This specific breed of dog is used for hunting and are known for their high prey drive. They are extremely energetic and have high levels of stamina, as well as being very intelligent and have high awareness of their surroundings. They also have higher muscle density primed for propulsion, and have greater bite force than larger breeds. Furthermore Jack Russell’s are very good diggers.

In their Beast-Man form the user can add these physical traits to their own, making them much more formidable.

(My head canon for this Fruit is that’s it is sued by a former Cipher Pol agent who defected, and combines their Six Powers Martial Arts with their Jack Russell Hybrid form)

Technique’s:

• Zoomie Missile: In their Hybrid form the user takes advantage of their dense musculature, enhancing their use of Shave and Moon Walk, propelling themselves at extreme speed through the air, and using then using Iron Body to strengthen their already high dense muscles, turning their body into a high speed battering ram.

• Tempest Claw: In their Hybrid form the user, utilises their arms as “front legs” and preforms a Tempest Kick in a downwards motion, creating two air blades that slice through the air and ground.

2] Obs-Obs Fruit: A Logia type rather transforms the user into an Obsidian Human. The user can create, manipulate and become a form of volcanic glass, and due to its unique atomic structure it is extraordinarily sharp, many times that of steel, with blades fashioned from the material having a width of 25,000 nanometres. While not the most durable material, the user can overcome this obstacle using Haki, which enhances the sharpness even further. The user can not only turn their body into all manner of cutting tools, but also form deadly projectiles to launch at long distances.

Techniques:

• Obsidian Slayer: The user creates a katana made from highly compressed Obsidian, not only making it much more durable than normal, but also pushing its sharpness even further, its width now at 10,000 nanometres, creating an extremely effective and deadly weapon.

3] Sound-Sound Fruit: This Fruit allows the user to become a Sonic Human, able to create, manipulate and become sound waves. The user can move at the speed of sound, and while slower than the Glint-Glint Fruit's light speed capability, this Fruit grants the user’s better manoeuvrability. The user can generate powerful sonic blasts, able to shatter solid structures, and blast opponents back with concussive force. The user can channel powerful vibrations through their body, enhancing their attack and bypassing physical defences, able to shatter bones and rupture blood vessels. The user can use their power defensively, using vibrations to create barriers to block incoming attacks. The Fruit has a natural enemy in the form of the Calm-Calm Fruit, which negates sound.

4] Cube-Cube Fruit: This Fruit allows the user to break down non living matter into cubes. The size of each cube varies, anywhere from 1 foot tall, to 1cm tall cubes. The user can break these materials down, and them manipulate them in any way they wish. Forming weapons, altering the terrain, removing obstacles and enemy defences, creating objects to fly on, etc. The user can even break down their own body, letting them avoid attacks and resolve their body, however they want. The user can even use other materials and add them to their own body.

Techniques:

• Cube Cannon: The user uses large cubes at projectiles to launch at opponents.

• Goliath Cubed: The user creates a massive humanoid suit of armour made from the surrounding materials.

• Cubed Chainsaw: The user alters their body, rotating their cubed arms like chainsaws.

 

Aquatic Zoan Concept Ideas pt1: A what if idea for if we had Aquatic Zoans.

Index:, Fish-Fish Fruits include most Aquatic life, while Crust-Crust Fruits include all Crustaceans such as Crabs, Lizard Fruits now include Aquatic lizards and reptiles, Cepha-Cepha Fruits include all Cephalopods like Squid and Octopus, while Mari-Mari Fruits include all Marine Mammals such as Whales and Seals.

1] Crust-Crust Fruit Mantis Shrimp Model: This Fruit gives the user the abilities of a Mantis Shrimp. Apart from giving the user a tough carapace and underwater survivability, the main trait of the Mantis Shrimp is its punch. Its front appendages can accelerate at a rate similar to a 22. Calibre bullet and hits with 1500 Newton’s or force, able to stun or kill prey in one hit. In their Hybrid form, this punching power is further increased by the difference in size and the user’s own physical strength.

Techniques:

• Iron Mantis Cannon: The user, in Hybrid form uses Iron Body and Haki, before delivering a devastatingly powerful strike to their opponent.

2] Fish-Fish Fruit Electric Eel Model: This Fruit grant the user the abilities of an electric eel. Eels are nocturnal predatory fish, using electro-location to hunt, picking up on the electrical signals in living creatures around them. They can also generate electrical charges to stun and kill prey. In addition to being able to survive underwater and enhanced senses, the user can combine electricity with their combat style.

The user can mix their Observation Haki with their electro-location, each ability enhancing the other, and create electrical charges for defences in tandem with their Armament Haki, shocking opponents as well as defending themselves.

3] Mari-Mari Fruit Model Blue Whale: This Fruit gives the user the abilities of a Blue Whale. Extremely large creatures able to go to and survive depths of over 1660ft with long periods of time. The user becomes even larger in their Hybrid form, and become immensely stronger as well.

4] Dragon-Dragon Fruit Ancient Model Mosasaur: This Fruit gives the user the abilities of a massive Aquatic reptile. They possessed streamlined bodies with crocodilian heads, eel like tails and four large flippers. In terms of size, they could grow to be up to 40 meters in length. (Technically that isn’t true, I’m basing this size off of the Mosasaur from Jurassic World, in reality Mosasaur could only get to about 17 feet, but because its an Ancient Zoan I decided to amp it up a bit)

They possessed a large jaws with a powerful bite force, and their tails could provide powerful propulsion through the water.

In Hybrid form the user has the physical properties of the animal added to their own, with a powerful tail, enhanced bite force, increased physical size, and durable scales to bolster their defence.

5] Fish-Fish Fruit Ancient Model Dunkleosteus: This Fruit gives the user the abilities of a large predatory armoured fish. Dunkleosteus have durable armoured plates protecting the user from harm, as well as powerful jaws lined with bone plate extensions that shear through prey like a guillotine. In their Hybrid form the user gains armoured plating over their arms and legs. As typical with Ancient Zoans, the user gains a far greater physical boost than normal species of animals.

6] Snake-Snake Fruit Mythical Model Leviathan: This Fruit allows the use to use the abilities of a Mythical creature Leviathan. A gargantuan sea serpent, able to rival the largest Sea Kings. The user can traverse the oceans with ease, armed with incredibly durable scales and monstrous strength. As with all Mythical Zoans, the user gains a supernatural ability able to control the oceans around them, creating devastatingly whirlpools and tidal waves, and release powerful blasts of flames from their mouth.

In their Hybrid form their appear as a gigantic lamia, smaller than before but far more powerful.

Chapter 14: HxH Nen Idloeas pt2

Chapter Text

HxH Nen ability ideas pt2:

 

1] Air Master: [Manipulation + Emission] This ability allows the user to manipulate the air around them. Using En and expanding their air Aura to a desired raduis, the user infuses their Aura into the air molecules around them, which then allows the user to control the air with Manipulation. The user can create powerful blasts of pressurised air, air bombs, blades of condensed air, whirlwind and more.

Restrictions: This ability has several restrictions to make the ability far stronger. The first being that the user can only control the air within the range of their En, meaning the ability is reliant on the user’s proficiency. The second restriction limits the usage time of the ability, with each attack of usage of the ability only able to last up to 5 seconds. The third and final restriction prevents the user from using the same move/attack twice in a row.

2] Average Arsenal: [Conjuration] This ability allows the user to summon various weapons to use in combat. Despite being a Conjuration Ability, it belongs to an Enhancer who has mastered different weapons over their lifetime. This includes, swords, axes, staffs, spears, gauntlets, nun-chucks and three section staffs, hammers, chains, knives etc. This ability incorporates Shu automatically, allowing the weapon to act as an extension of the user’s body. Furthermore, the quality of said weapon, such durability, damage output, a blade’s sharpness, etc., meaning the stronger the user is, the stronger their weapons are.

Restrictions: The ability has two major restrictions. The first restriction only allows the user to summon weapons they have mastered the usage off. The second restriction involves the user not imbuing their weapons with any specific supernatural abilities of traits, and instead the weaponry’s overall quality is completely reliant on the user. Furthermore more, each weapon has its own specific restriction(s), limiting usage time, how it can be used, or even what kind of enemy it can be used against. The result of these restrictions, combined with the user’s nature Enhancement, is a set of devastatingly powerful weapons.

3] Helping Hands: [Emission + Manipulation] The user emits their Aura in the shape of multiple ethereal hands that they can control via Manipulation. The user can fight multiple opponents at once, grab objects from afar, block incoming attacks and more. The user can make regular sized hands, or create stronger, and more durable enlarged hands.

Restrictions: The main restriction of this ability is that the larger the hands, the fewer their are and vice versa.

Chapter 15: Black Clover Magic Attribute ideas pt2

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Black Clover Magic Attribute ideas pt2:

 

1] Warped Mirror Magic: This Magic attribute is a combination of Mirror and Transmutation Magic. The user can summon a assortment of mirrors, each one with twisted or wrapped frames. Even without a Grimoire, the user can alter the reflections in their mirrors, and as a result warp whatever is being reflected in the same way.

Spells:

• Warped Reflector: This Spell can not only reflect and opponents Spell back at them, but also alter the attribute of the Spell, for example if the user is attack by an Ice Spell, the user can reflect the Spell back as a Fire based Spell.

2] Breakdown Magic: The brother magic to Severing Magic. At first it appears to merely coat the user’s limbs in aura of high concentration Reinforcement Magic, drastically increasing the user’s attack power. However, like Severing Magic this attribute is able to slowly but surely adjust it’s properties to counter whatever the user wishes to destroy. The user can not only smash apart physical obstacles, but also treat non physical phenomenon like fire, lighting, space, gravity etc., like physical objects they can destroy.

Spells:

• Breakdown Creation Magic: Heavy Breakers: The user’s Mana forms large gauntlets 5x the size of the user’s own arms, not only increasing their physical power 5 fold but increasing the effectiveness of the Magic as well.

• Breakdown Creation Magic: Six Smashers: This Spell forms 4 addition arms made from Mana that manifest from the user’s back, aiding them when fighting multiple opponents.

3] Parasite Magic: This Magic attribute allows the user to manifest various parasitic creatures they can control.

Spells

• Brain Tick: A creature that appears as a tick made of nerve cells, it attaches itself to the base of the skull its victim’s, taking control of their bodies, allowing the user to manipulate them like puppets.

• Flea Shooter: The user can summon Fleas covered in hardened bone like carapaces, which act like ricochet bullets. They can also utilise the properties of Poison Magic, infecting their victim’s with harmful fast acting pathogens.

• Infested Centipede: This Spell summons Centipedes made from muscle and nerve cells that can take over and manipulate non living targets.

4] Mimicry Magic: The opposite of Imitation Magic. Rather than copying specific Spells, the user can instead copy specific attributes. Their Spells mostly remain the same, but change depending on which attribute the user wishes to use. The user can copy up to 6 attributes, requiring only physical contact to make it work, and swap out saved attributes for new ones if they wish.

Spells:

• Attribute Blast: Fires as blast of Magic, which varies depending on the attribute used.

• Attribute Shield: Creates a Shield to defend against attack, which can be different attributes of the user needs.

Chapter 16: Dual Power ideas pt1

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Dual Power ideas pt1

(Both the series and abilities being combined are chosen at random)

UnDead UnLuck x MHA

1] Permeation + UnStoppable: Permeation is a Quirk that allows the user to become intangible, passing through virtually anything and anything, but with a unique twist that if deactivated while their body is occupying the space of another object, the user is ejected from it at considerable speed. Though the drawback is that the user can’t breath, hear or see when using the Quirk, and its extremely complicated to use. UnStoppable allows to user to move at incredibly high speeds, with the only way to stop requiring the user to break something, and depending in the version of the ability, this can either be the user’s body or breaking something else.

Both abilities can be tricky to use individually, and doubly so together. But there’s still potential for them both. When using UnStoppable to move at high speed, the user can use Permeation to phase through any obstacles and continuously build speed, or use Permeation’s ability to “eject” the user from matter to rapidly change trajectory at a moments notice. Pushing this to the extreme, the user of these abilities could launch themselves into space and achieve faster that light speeds. This would require a suit that could accommodate Permeation’s abilities, but phasing into the earth and using UnStoppable and the pull of earth’s core, the user could launch themselves out the other side of the planet, not effected by air resistance or any other factors aside from gravity. So long as the suit holds, the user could launch themselves into space. Why anyone would do this is a mystery, but it’s still possible.

2] Dark Shadow + UnChange: Dark Shadow is a sentient being made from living darkness that can extend from the user’s body to fight on their behalf. Dark Shadow possesses incredible strength, speed and durability, which becomes stronger in darkness but weaker in light. Dark Shadow can even shroud himself around the user’s body to improve close quarters combat. UnChange negates changes to a target’s “form”. The user can create barriers and other constructs of unchanging air, trap opponents in place or form blades of unchanging air to cut through opponents, which are difficult to avoid due to being invisible.

The user could create domed or spherical barriers of unchanging air to protect themselves, while still allowing Dark Shadow to attack. Furthermore, the user could apply UnChange to Dark Shadow and effectively male him immune to being weakened by light, as well a making him much more durable.

 

JJK x Fairy Tail

1] Ratio Technique + Poison Dragon Slayer Magic: Ratio Technique forcibly creates a weak point on the targets body. From the user’s perspective, invisible lines appear diving the target into tenths, and by striking the 7:3 Ratio, the user can deliver a critical strike. The user can choose a target’s whole body or just a section of it. While extremely devastating in close quarters, exceptionally durable opponents will receive minimal damage. Poison Dragon Slayer Magic grants the user to ability to create, manipulate, consume and immunity to Poison. The Poison manifests as a black and red mist like miasma, which is also corrosive to organic material. The user can consume poison to regain power or increase it. This Magic also allows the use to transform their arms, gaining durable scales and sharp claws, increasing their strength and toughness.

Together these abilities would work well together, as even if an opponent is tough enough to only receive minimal damage from Ratio, the poison of Poison Dragon Slayer Magic would be guaranteed to continually weaken the opportunity over time, with the user taking advantage of the Slayer Magic’s ranged capabilities to deal critical damage at long distances.

2] Inverse + Ice Make Magic: Inverse is an ability that reverses how much damage the user receives from attacks. Strong attacks become weaker, while weak attacks become strong. Combined with CE Reinforcement, it can make the user seem near invulnerable. However the user can be harmed if attacked by weak and strong attacks simultaneously, and the Technique is weak against complex abilities. Ice Make Magic allows the user to create objects of ice. Virtually anything the user can think of, from weapons, defences, clones etc.

Together these abilities could work well together. With Inverse active the user could focus all of their Magic on offence. But taking it a step further, the user could extend the target of their Technique through a Binding Vow, applying Inverse to their Ice Creations, and making them more resistant to damage, especially from Fire based Magic.

 

Black Clover x Hunter X Hunter:

1] Poison Magic + Transmutation: Poison Magic is pretty simple, it allows its users to create and manipulate poison, usually as a gas or liquid. Transmutation Nen user’s are able to alter their Aura to match specific materials and substances, depending on what the user is familiar with.

One potential way to use these abilities together would be infusing their Aura with their Poison Magic, altering its properties in a specific way.

2] Earth Magic + Enhancement: Earth Magic allows the user to create and manipulate Earth. Enhancement type Nen user’s can use Aura to enhance their body and objects.

A basic method of combining these two would be enhancing the earth the user creates and controls.

 

One Piece x Solo Levelling:

1] Bomb-Bomb Fruit + Assassin Class: The Bomb-Bomb Devil Fruit allows the user to detonate any part of their body to generate potent explosions, as well as gaining immunity against explosions. Assassin Class Awakened humans gain drastically enhanced physical speed and reflexes, as well a being potentially able to develop the Stealth Skill, which renders them invisible and almost undetectable.

Together, the user could detonate their arms while running, using the explosions to propel themselves at high-speed. If they develop the Stealth skill, the user can release invisible explosions on their opponents.

2] Ox-Ox Fruit Model Bison + Tanker Class: The Bison fruit gives the user the abilities of a Bison, able to not only become one, but also become a human Bison hybrid, combining the user’s physical traits with that of a Bison. Tanker Class Awakened gain incredible physical toughness and resilience  with strength to match.

These two abilities would work well, as the user’s already Bison enhanced strength would be further increased, making the user a considerable powerhouse.

Chapter 17: Cursed Technique ideas pt3

Chapter Text

JJK Cursed Technique ideas pt 3

1] Sword and Shield: This Cursed Technique manifests a set of Cursed Tools, a round shield and a roman styled short-sword. The shield can withstand all manner of attacks, and the sword can cut through most of obstacles with ease. The shield has the ability to store any and all attacks that make contact. These attacks can be then transferred to the sword, augmenting it in various ways. Kinetic energy adds to the impact force of the sword strikes, elemental attacks are imbued onto the blade increasing its damage capabilities, etc. The user can also release the attacks are projectile slashes. The user can summon these tools individually if needed, but cannot access their Technique’s full capabilities without both summoned.

Binding Vow: Limitation Vow: This Vow restricts how many attacks the user can utilise through the sword at a time. By limiting themselves to only using 1 attacks per minute, the effectiveness and efficiency of their Technique increases significantly.

2] Old Bones: This Technique allows the user to manifest bones of various species. These bones can be from any animal the user is familiar with from everyday animals, exotic predators, to prehistoric beasts. These bones are infused with Cursed Energy, and can be used as melee weapons in close combat, summoned to block attacks, or via CE Manipulation can be fired as powerful projectiles. The user can even summon the entire skeleton of a creature and have it act as a Shikigami.

Binding Vow: The user has Binding Vow in place that

Extension Techniques:

• Graveyard Cannon: The user summons skulls of different animals, and uses them as a conduit to focus their CE into, and release a blast of pure focused Cursed Energy. The size of the Skull will usually correlate to the user’s Output.

• Dead Dreadnought: The user summons an array of different bones and covers themselves head to toe, forming an armour that drastically increases their offence and defence. The user can switch out different bones for different uses, granting a certain level of versatility and allowing the user to swap out damaged bones for new ones. This Extension Technique has a Binding Vow in place that restricts the user from summoning bones outside of the armour while using it, in exchange for a increase to the user’s output.

• Graveyard Beasts: The user summons a creature’s full skeleton, and uses said creatures as Shikigami. This has numerous uses, such as dealing with multiple enemies at once, using them as a distraction, aiding the user in direct combat etc. A Binding Vow increases the effectiveness of this Extension Technique by limiting the number of Bone Shikigami to a maximum of 4.

3] Breakthrough: An absolutely absurd Technique that allows prevents the user from being halted by any obstacle or force. The Technique has several different ways of doing so. The first applies to structures and people. Any object the user makes contact with stops offering nay physical resistance, allowing the user to smash and demolish any obstacle or person standing in their way, completely ignoring toughness, density and durability. The Technique even makes things like energy tangible to the user, allowing them to knock it away with ease. It even works with certain Techniques.

However the Technique makes the user nigh unstoppable, not invulnerable. The user can still be harmed, and even if they can bypass a targets durability they still have to hit their target. Plus striking things like fire and electricity, even if made tangible by the Technique can still harm the user if their Reinforcement is insufficient. Also, the Technique can be countered using Domain Amplification.

Binding Vow: Limitation Vow: In exchange for only activating the Technique for short periods and having corresponding cool down periods between uses, the Technique’s effectiveness, efficiency, and the user’s output increase dramatically when the Technique is in use.

4] Sharp Edge: This Cursed Technique can manipulate a target’s sharpness. The Technique can enhance an existing blade’s sharpness, or even imbue targets with “artificial sharpness”, making their body, clothes, even the ground they are standing on as sharp as a blade. Whatever the Technique is effecting doesn’t physically change, making it impossible to know what’s effected or not, allowing the user to set up traps. Even the most blunt surface or object can be made extreme extremely sharp.

However it isn’t just limited to physical things either. The Technique can even effect normally intangible things like the air, creating invisible pockets of sharpened air, liquids like water and blood, or even effect things like Cursed Energy, allowing the user to grants themselves or allies a kind of Cursed Energy Trait.

The Technique doesn’t stop at just adding sharpness, it allows the user to manipulate sharpness, adjusting and alter the sharpness of things to better cut their target. The level of sharpness can be adjusted to cut through physically tougher targets, or alter the properties of the sharpness to cut through things like energy. The Technique can theoretically cut through anything, given enough time.

An important note is that the Technique’s effects don’t vanish of the Technique deactivates, meaning the effects remain in place until the user willing deactivates them. This means this Technique can be used in tandem with Domain Amplification, allowing the user and their Cursed Energy to remain sharp while neutralising other Cursed Techniques.